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VS 2010 GeckoFX - How to properly build & release a project?

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I've been experimenting with GeckoFX 15.0 recently (great library) but when I want to build my project to a release, the resulting EXE doesn't run. It crashes. I know this has something to do with Xulrunner; is there some way to properly ship Xulrunner with the EXE or are GeckoFX projects perpetually condemned to be IDE-only projects? Thanks!

Link to the new GeckoFX repo is here:
Code:

https://bitbucket.org/geckofx

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